August 3, 2011
As it has now been a while since the Electronic
Entertainment Expo, known more popularly as
E3, wrapped up in Los Angeles, the consumer and
business press has had that time to chew over the top
level announcements. Given that, you’d think that
there would be nothing left to talk about, but for
those of us who have to deal with installations more
complex than the typical consumer’s “connect it to
the TV or maybe to an AVR” there was, indeed,
more to E3 than met the eye. After all, the devil is
not only in the details, but it is also in remembering
that what was not yet revealed is as important as
what made a big splash at the show.

|
|
Sony’s new portable platform, called Vita, will be available globally
before the end of 2011 at a price of $249 in the United States
for the WiFi-only model and $299 for a model adding 3G mobile
connectivity.
| |
Toward that end, we may as well start with the
most anticipated set of announcements at this year’s
E3, Nintendo’s Wii U. This will be the first of the
“next-generation” games that will be introduced
stretched through the next 24 to even 36 months. Wii
U will undoubtedly catch-up to Xbox 360 and PS3,
adding games output at up to 1080p. It will do that
through HDMI, with six-channel linear PCM for
the audio. There has been no mention of the use of
either of the Dolby or DTS lossey or lossless codecs,
but at least there will now be both high-quality audio
and video for Nintendo console games via standard
HD-capable connections and formats.
The software load-in will be via a proprietary
high-density, 12cm optical disc with the
drive and system also compatible with
current Wii discs. Those hoping for a
Blu-ray drive will have to go back to PS3,
which remains the only game system with
that capability. There will, of course, be network
connectivity, but as is the case with many aspects of
Wii U, we need to wait to see if wireless networking
will be included. Those thinking ahead to installations
with Wii U are advised to simply make certain that
another hard-wired network jack is available.
The fun here, as has been widely reported, will
come from the controller. The new Wii U controller
looks like a mid-sized tablet that has grown game
control buttons. The 16:9 aspect ratio, 6.2-inch
diagonal touchscreen display of unannounced
resolution has all the familiar buttons and control
pads along with a built-in accelerometer, gyroscope,
rumble feature, camera, mic, stereo speakers, and a
sensor strip with stylus for game control, drawing,
and information entry.
Clearly, this type of control adds a new dimension
to gaming. It will function as a controller, it will
allow transfer of the game from the main display
in the room to the controller alone, and it will even
allow game play that involves both the main screen
and the screen on the remote. A good example of
that is to imagine placing the touchscreen controller
on the floor, loading a golf game, and then using
existing Wii remotes for the golf club swing. The
ball tees up on the tablet, and you see it loft down
the course on the main screen.
This example goes to another important part
of the new controller: all existing Wii remotes,
controllers, and accessories are compatible with the
new Wii U. That, in turn, also means that you’ll need
to continue to install the existing Wii Sensor Bar with
the new console even as it was not yet disclosed what
type of communication (probably RF) will be used
between the new controller and the game.
Along with system, hardware, and software
questions that are still open, there are two other
important, unanswered questions at this time. The
new system is very much un-priced, and other
than a vague “2012,” there is no indication of the
availability date.
New PS3 Games from Sony
Turning things around 180 degrees at E3, Sony
introduced a new portable platform and new games
for the existing PS3 system. Rumored for some
time, the announcements at E3 detailed the name
of the product as Vita. Vita will be available globally
before the end of 2011 at a price of $249 in the
United States for the WiFi-only model and $299 for
a model adding 3G mobile connectivity. No pricing
was announced for a carrier plan, but perhaps the
best moment of Sony’s press conference was when
it was revealed that the carrier for the United States
will be AT&T. Sony was as emphatic that Vita is
a portable game and not a phone as Nintendo was
that the Wii U remote is not a tablet, and indeed,
not even able to function outside of the same room
as the Wii U console.
That said, the technical specs for Vita are
impressive: a five-inch, 960 x 544 resolution OLED
display with touchscreen capability, front and rear
cameras with 120 fps frame rate at QVGA and 60
fps at VGA. There is on-board GPS (in the 3G/
WiFi model only), WiFi location support, stereo
speakers, and a built-in mic. File play support is
MP3, AAC, and WAVE for audio and MPEG-4,
H.264, and MPEG-4 AVC for video. Bluetooth
2.1+EDR and A2DP supplements the 802.11
b/g/n wireless.
Curiously, one of the new product announcements
from Sony at E3 that seemed to attract the most
attention was not a game product at all, but something
one might not expect to see previewed at the world’s
premier event for the game community. Bursting on
to the scene alongside Vita and new games for PS3
was the debut of a 24-inch, LED-illuminated 3D
video monitor. Clearly designed to reinforce Sony’s
commitment to 3D for all types of programming, the
display is a true monitor with no internal tuner and
does not include a remote. However, at a retail price
of $499 with one pair of 3D glasses, a six-foot HDMI
cable, and a copy of the forthcoming Resistance 3
game in 3D included in the product bundle it will
be an interesting bargain when it comes to market
in the fall.
One interesting feature of the product is that
thanks to a unique take on the fast frame rate also
needed for 3D, you have a choice of standard 3D
for appropriate games or other 3D content, or,
switching views with a button on top of the glasses,
two players can have different views of the same
game (in 2D). This takes the place of a split screen
and definitely makes “first person shooter” and
other games more interesting.

|
|
Nintendo’s new Wii U controller looks like a mid-sized tablet that has grown game control buttons. The 16:9 aspect ratio, 6.2-inch diagonal touchscreen display of unannounced resolution has all the familiar
buttons and control pads along with a built-in accelerometer, gyroscope, rumble feature, camera, mic, stereo speakers, and a sensor strip with stylus for game control, drawing, and information entry.
| |
Microsoft Builds Off of Kinect
While Nintendo previewed a new console and a
unique new controller, and Sony showed its new
portable, Microsoft showed neither a new console
or a new portable game. More than anything, it was
Kinect and the way it has been changing the face of
games that was the focus of Microsoft’s presentations
this year both in the press conference and on the E3
exhibit floor. A good example of that is the absence
of “Guitar” games and the surge in “Dance”
games. Clearly, the goals set out by Microsoft for a
“controller-less controller” have been met.
Again, beyond the games, there was little in the way
of hardware news for Xbox 360, although there was
a taste of the future with demonstrations of a merger
of the Bing search engine with Kinect to enable
voice search and control to locate content available
through Xbox 360 or associated content providers.
This was not, as has been reported elsewhere, a full
IPTV service, but rather a means to verbally tell the
console what you want, have the system hear you,
and then find what you’ve requested from the likes of
Netflix, Hulu Plus, ESPN, and other music and video
content from the Xbox LIVE Marketplace.
When it comes to programming, look for
availability of YouTube and Ultimate Fighting
Championship (UFC) content. Again, with voice
control available as an option.
Noteworthy Accessories
Among the most interesting accessories at E3
were the DualMount and TriMount systems from
dreamGEAR, which solve the perpetual problem
of how to easily mount the motion controllers and
the Wii Sensor Bar. Here, simplicity and ease of
installation is the goal with a Wii bar and either the
PS3 Eye or Kinect (in the two “Dual” versions) or
all three items secured to a single device that either
mounts directly to the wall or attaches to the top of
a flat-screen display.
As is always the case at E3, there were a wide
variety of third-party controllers, but the one that
caught our eye as answering a true need was the
forthcoming “Blu-Mote” remote from Snakebyte.
Unlike other remotes from Sony and others for
the PS3, this is not only compatible with the PS3’s
Bluetooth commands, but it is also a full-function
universal remote compatible with a wide range of
IR-controlled home entertainment products and
programmable for six devices. For products not
in the unit’s internal code base, it has IR learning
as well. A backlit LCD display has the curious
capability for a remote of showing the time and
room temperature, and unlike all such remotes
other than Power A’s 3-in-1 PS3 remote, all the
buttons are backlit. Particularly for the installation
where the PS3 is used more often for Blu-ray
playback in a home theater situation than for
gaming, this should be a big hit when it is available
this fall at a $49.99 MSRP.
As they always seem to do at E3, the folks at
Nyko came up with something unique. Although
it was too early for any of the accessory makers to
show chargers and other related devices for either
Vita or the new Wii U tablet remote, Nyko forged
forward with something unique for Kinect.
Their new Zoom accessory, priced at $29.95, is
a “play range reduction lens” that makes it possible
to use the Kinect system in smaller rooms. It simply
slips onto the front of the Kinect system and by
widening the field of view, cuts the distance where
players can stand and still be “seen” by the Kinect
by about 40 percent. A good way to picture this is to
think of being able to play two-person games at the
distance now required for single play and to be able
to use Kinect with single-player games at least two
or three feet closer than is now possible.
Spending time at E3 is many things, but it
is certainly never dull. This year’s event was
definitely no exception to that rule. While many of
the products and concepts shown are still three to
perhaps six or more months out in the distance, they
do prove that even in light of the attention given to
games on smart phones and tablets, console gaming
is very much holding its own as a part of the total
entertainment experience.
Based in Sherman Oaks, CA, Michael Heiss
(captnvid@aol.com) is a CEDIA Fellow and
contributing editor to Residential Systems.
|